Free Download (Cip) Customer Identification Program For Beginner
Published 2/2024
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 698.40 MB | Duration: 0h 46m
Anti-Money Laundering/KYC/CDD/Customer identification program
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Free Download Coursera – .NET FullStack Developer Specialization
Last updated 2/2024
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 214 Lessons ( 18h 46m ) | Size: 2 GB
Build Fullstack webapp with .NET technologies. Master the intricacies of .NET core, React's frontend capabilities, and ASP.NET backend development to design and deploy dynamic, scalable web applications.
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Free Download The Gnomon Workshop – Dynamic Effects Animation for Games
Duration: 2h 15m | Language: English | MKV | Video: H264 1920x1080 | Audio: AAC 48000Hz 2ch | Size: 1.45 GB
Create an impressive dissolving character VFX sequence in Unreal Engine using Houdini and Photoshop. This 2-hour workshop by Principal VFX Artist Antonio Cappiello is ideal for beginner and mid-level real-time VFX artists who want to learn procedural low-poly modeling techniques, create RBD simulations, and pack flipbooks into a sprite sheet in Houdini. Those who want to go beyond basic Niagara particle systems functions will also find this a useful guide.
This step-by-step workshop offers a brief look at frame-by-frame animation in Photoshop, showing how to work with the Timeline, the Lasso tool, and how to apply filters and effects to the texture. You'll see how to model and fracture assets in Houdini and learn how to import them into Unreal Engine and place them in a level. Antonio reveals his process for creating materials in Unreal and teaches how to create environment Niagara particle systems. He also demonstrates how to create dissolving materials and how to paint animated smoke using Photoshop.
The final stage of the workshop reveals how to import flipbooks into Unreal Engine and create materials and emitters before creating the final level sequence and placing and animating the material parameters and particle systems. As the last step, you'll discover the final tweaks and see how to add an effective camera shake and grain effect.
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Здесь вы найдёте широкий выбор курсов по математике, разработанных с учётом программы для 1-3 классов, 4-6 классов и 7-11 классов и даже для родителей.
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Free Download The Gnomon Workshop – Animating First and Third–Person Shooter Attacks for Games
Brad Faucheux | Duration: 9:30 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 1,93 GB | Language: English
If you want to know what goes into animating an FPS game, look no further. In this comprehensive workshop, Senior Cinematic Animator Brad Faucheux will take you step by step from planning out a first-person shooter attack through to the final polish. Additionally, he walks through a third-person attack for further animation practice.
Throughout this workshop, Brad shares his professional workflow, along with the important tips, tricks, observations, and studies that he's acquired over his many years working at AAA studios. He dives deep into research and observation and demonstrates everything you need to know about Maya for the task at hand. The use of animBot toolset is also used in this workshop to help with the animation workflow. You will learn how to animate character traits, power posing, as well as timing and constructing for games, flow, and structure, through to the final polish and details.
All you need to get started is Maya, a character of your choice, and Photoshop for the pre-planning stage. By completing this workshop, you'll have a sound understanding of how artists in AAA game studios approach, critique, and sync professional attack animations.
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Free Download Domestika – Writing Exercises From the Blank Page to Everyday Practice
Last updated 2/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: Lessons () | Size: 1.1 GB
Engage in creative writing exercises that document and generate ideas, and transform it into a regular practice
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Free Download The Gnomon Workshop – Introduction to Ziva VFX, Volume 2
Madhav Shyam | Duration: 8:50 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 7,62 GB | Language: English
With the character complete, the workshop then focuses on a handful of specialized topics, including leveraging machine learning, alternative simulation techniques, and more extreme anatomy wrapping to help you reuse and modify existing setups.
This workshop is also helpful for more intermediate and advanced Ziva VFX users who are looking to increase the quality of their builds. Madhav uses the Sorceress Supreme model from Marcus Whinney by Marcus Whinney as the base; additionally, this volume utilizes Zeke the Lion from the Ziva VFX store, along with the Bison model from Nicolas Morel.
A number of project files are provided with this workshop to assist with following along with Madhav's creation process.
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Free Download The Gnomon Workshop – Creating a Large Scale Aerial Shot
Frederick Vallee | Duration: 7:27 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 13,4 GB | Language: English
Discover how to create a 3D environment in Houdini using OpenStreetMap data to generate a procedural city surrounded by a meadow environment. The environment will then be used by Environment Artist Frederick Vallee to demonstrate how to create a birds-eye view and how to take it to an artistic level using Nuke.
This workshop is broken down into easy-to-digest chapters. Each chapter showcases a user-friendly workflow and shows how to efficiently create procedural environments using industry-standard tools. Along the way, he advises how to think outside of the box to tackle challenges as they arise.
This workshop requires basic knowledge of Houdini and will also be beneficial for beginners looking to learn more about fluid simulation since the majority of the chapters are demonstrated step by step. There are limited VEX techniques explored by this workshop, with many more VOP nodes and groups used.
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Free Download The Gnomon Workshop – Animating a Complex Fight Action Sequence in Maya
Peter Dang | Duration: 5:29 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 2,14 GB | Language: English
In this advanced animation workshop, Peter Dang walks through his process for animating multiple characters with moving cameras and details how to animate a body slam! From planning and shooting references to spline-blocking (splocking!), creating a straight-ahead animation, creating multiple character physical interactions, and working with moving cameras, Peter's workshop is a thorough insight to help demystify complex animation shots. Peter also shares his polishing techniques for a clean final result.
This comprehensive 5.5-hour workshop is intended for intermediate to advanced animators who are looking to improve the physicality and action of their animations. Basic experience in Maya is essential, and some experience animating in Maya will be beneficial. As well as sharing the technical processes, Peter also reveals how to observe references and examine angles and relationships to shapes, plus how to animate with feeling and find the right camera movement to work with your animations.
Animating action is very exciting, but clarity is always king! You can expect a lot of motion trails, graph editor cleaning, and tracking in the camera view. By the end of this workshop, you'll have experienced how complex action animation work can be but will understand how, with the right principles, you can achieve fantastic results.
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Free Download The Gnomon Workshop – Animating a 3–Hit Combo for Games in Maya
Brandon Yates | Duration: 6:33 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 5,95 GB | Language: English
Learn how to animate a three-hit combo for videogames using motion capture as a base. This is an advanced workshop for animators looking to use mocap for games, detailing Maya's Human IK motion-capture package, including the retargeting and animation settings.
Brand Yates is an animator with nine years of experience in videogames. He shares how to use Maya's retargeting and HIK system and explains some of the important advanced posing, timing, and layering techniques used when animating for AAA games. He also discusses how to branch out your combo into different strings while ensuring all animations flow together — no matter what inputs are entered by the player.
Upon completing this workshop, you should feel confident using a combination of animation layers in Maya, along with the Time Editor and the Time Warp, to achieve a three-hit combo in Maya with the goal of achieving AAA game quality.
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