Фото видео монтаж » Материалы за 16.03.2024 » Страница 30
The Gratitude Path—A Simple and Powerful Meditation Practice
Free Download The Gratitude Path—A Simple and Powerful Meditation Practice
Published 2/2024
Created by Harpreet Singh
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 29 Lectures ( 6h 3m ) | Size: 4.22 GB


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The Gnomon Workshop – High–Fidelity Environment Design
Free Download The Gnomon Workshop – High–Fidelity Environment Design
MP4 | Video: H264 1280x720 | Audio: AAC 44100Hz 2 Ch
Language: English | Duration: 2h 40m | Size: 4.09 GB
Design an immersive world using Blender, 3D-Coat, and Photoshop with this 3-hour workshop by Senior Artist Jannis Mayr. This intermediate to advanced-level workshop reveals Jannis's techniques for creating fantastical worlds, detailing the creation of a final keyframe in detail, from start to finish. This comprehensive tutorial delves into both his creative and technical processes so you'll understand the whys as well as the hows.
Beginning with gathering and organizing references, Jannis shares how to kickstart your project before sketching out shapes and compositions for your environment. With the initial sketches completed, Jannis then jumps into 3D-Coat to reveal how he builds a kitbash set, utilizing the software's powerful voxel-sculpting engine to create complex shapes and organic textures efficiently.


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The Gnomon Workshop – Dynamic Illustration Techniques Using ZBrush, Photoshop & Painter
Free Download The Gnomon Workshop – Dynamic Illustration Techniques Using ZBrush, Photoshop & Painter
MP4 | Video: H264 1280x720 | Audio: AAC 44100Hz 2 Ch
Language: English | Duration: Duration: 3h 03m | Size: 1,11 GB
When it comes to creating dynamic illustrations for clients such as Nike, Marvel, and Warner Bros., Mike Thompson is an industry expert. This insightful workshop takes you on a complete journey through his creative process, from choosing an exciting concept art (kindly provided by Cameron Davis) through the steps he takes to create a 3D model before tackling a final paint-over ready for client presentation.
Follow Mike's complete process: From selecting an existing 2D concept through creating a digital maquette in ZBrush, and discover how he generates BPR renders to then composite those together in Photoshop to create the optimal base for a painting. He handles the final paint-over process using his preferred painting software, Corel Painter.


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The Gnomon Workshop – Creating Stopmotion Felt in Substance 3D Designer
Free Download The Gnomon Workshop – Creating Stopmotion Felt in Substance 3D Designer
MP4 | Video: H264 1920x1080 | Audio: AAC 44100Hz 2 Ch
Language: English | Duration: 2h 57m | Size: 1.5 GB
Substance 3D Designer's technical interface can be daunting for creative artists. In this 3-hour workshop, Christopher Barischoff guides you through building powerful procedural materials in Substance 3D Designer, which can be adjusted and customized live within Maya, Blender, Cinema 4D, or any other package that supports the Substance plugin.
Christopher covers creative-friendly techniques for creating a lifelike felted material without the need for coding, fur systems, or complex expressions. Your procedural .subsar file will tile seamlessly and allow the flexibility you need to apply it to any asset using exposed parameters. Christopher's goal is to help demystify Substance's powerful procedural materials to allow you to use them to your advantage.


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The Gnomon Workshop – Creating Complex Materials for Games in Substance Designer
Free Download The Gnomon Workshop – Creating Complex Materials for Games in Substance Designer
MP4 | Video: H264 1920x1080 | Audio: AAC 44100Hz 2 Ch
Language: English | Duration: 3h 40m | Size: 2.32 GB
Learn how to create various materials for games using Substance Designer in this 3.5-hour workshop by Kat Tamburello, Senior Texture Artist at id Software. This beginner to intermediate level tutorial walks through the process for creating a complex material in Substance Designer that can be used to create multiple material variations.
This tutorial will provide the building blocks needed to effectively create any style of material in Substance Designer that upholds the technical standards required for games. Initially, Kat will begin by discussing how to gather proper references and preplan a material graph. She will then cover how to create the dirt and cobblestones that are the base of the material. Once the initial block-in has been completed, you'll learn about the importance of consistent metrics like establishing height scale, texel density, and consistent scale across a project.


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