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Shading, Lighting, and Rendering with Blender EEVEE

Shading, Lighting, and Rendering with Blender EEVEE
Free Download Shading, Lighting, and Rendering with Blender EEVEE: Create amazing concept art 12 times faster using a real-time rendering engine by Sammie Crowder
English | April 25, 2022 | ISBN: 1803230967 | 374 pages | MOBI | 30 Mb
Get to grips with new real-time animation techniques and tricks to improve your artistic and technical skills in shading, 3D rendering, and scene creation using Blender 3.0


Purchase of the print or Kindle book includes a free PDF eBook
What's inside
Thorough explanations of real-time rendering engine concepts using practical projects
Step-by-step instructions on how to update workflows to Blender 3.0
Intermediate to advanced-level tutorials on creating art inside Blender
You'll get the most out of this book if
You're a 3D animator, sculptor, modeler, or a concept artist who wants to use EEVEE to speed up your work in movies, TV, and game design
You have a basic to intermediate-level understanding of 3D programs and ray-tracing engines
What your journey will look like
This book will give you a high-level overview of what EEVEE is capable of. As you progress, you'll get to grips with topics like Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras, and even special effects like fire and smoke - all in EEVEE.
You'll learn by working through actual scenes from start to finish, implementing the knowledge you learn along the way. By the time you've completed the book, you'll will have created three separate works by leveraging with the full power of Blender's EEVEE.
Some of the things you'll learn from this book
How to leverage EEVEE Render Properties for optimal outcomes
Shading processes, including those that are both traditional and more cutting-edge
Composition and how to create effective concept art inside Blender
Procedural workflows to shorten the artistic process instead of getting mired in details
Intermediate Blender workflows for working in a professional environment
How to develop different art styles and learn why each style has different workflows and conventions
Creating interactive, rapid changes in Blender's EEVEE engine
Table of Contents
Introducing EEVEE - A Real-Time Rendering Engine
Creating Materials Fast with EEVEE
Lights, Camera...
Non-Physical Rendering
Setting Up an Environment with Geometry Nodes
Screen Space Reflections - Adding Reflection to the Water
Faking Camera Effects for Better Renders
Using Alphas for Details
Lighting an Interior Scene
Working with Irradiance Volumes and Cubemaps for More Accurate Rendering
Kitbashing - Adding Details Fast
Special Effects with EEVEE - Fire and Smoke
Exploring the Wide World of Blender



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