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Solid Angle Cinema 4D to Arnold 4.5.1.3 (x64)

Solid Angle Cinema 4D to Arnold 4.5.1.3 (x64)

Free Download Solid Angle Cinema 4D to Arnold 4.5.1.3 | 5.1 Gb
The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.5.1.3 for Cinema4D. This update uses Arnold 7.1.4.4 and is a bugfix release
Product:Solid Angle Cinema4D to Arnold
Version:4.5.1.3
Supported Architectures:x64
Website Home Page :www.arnoldrenderer.com
Languages Supported:english
System Requirements:Windows / macOs / Linux *
Size:5.1 Gb


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4.5.1.3 - Date: 16 March 2023

Bug Fixes
- C4DTOA-2927 - Node Material preview does not update properly if the viewport is not visible
- C4DTOA-2931 - Crash when converting C4D material with alpha channel to Arnold material
- C4DTOA-2933 - Random IPR crash with cloned mesh lights
- C4DTOA-2936 - Crash when starting IPR with an empty cached Pyro simulation
- C4DTOA-2937 - Incorrect Light Manager layout if mesh lights are in the scene
- C4DTOA-2949 - Preview scene cloning error when editing a slider in a Node Material
- C4DTOA-2951 - Show imager preset folder gives error if the folder does not exist
- ARNOLD-12991 - Errors in OptiX denoiser cause crashes
- ARNOLD-13027 - kick -o does not work if first output is HALF
- ARNOLD-13045 - Crash when imager is passed to deep driver and has output_suffix
- ARNOLD-13056 - GPU ignores uv_transform.mirror_u
- ARNOLD-13090 - Opening a background image in the Arnold Render View > Display tab crashes MtoA IPR
- ARNOLD-13110 - Crash and hangs when flushing quad lights during IPR

Arnoldis an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units. The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.

The Ultimate Introduction to Arnold 6 (& 7) For Cinema 4d

Solid Angle SLis the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.




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