Autodesk Maya Creative 2025.1 (Windows/Mac)
Free Download Autodesk Maya Creative 2025.1 | 6.5 Gb
Languages Supported: English, 日本語, 简体中文
Autodeskhas unveiledMaya Creative 2025.1, the corresponding update to the cut-down edition of Maya aimed at smaller studios, and available on a pay-as-you-go basis. It includes most of the new features from Maya 2025.1, with the exception of the Flow Retopology plugin, and the Bifrost update.
Owner:Autodesk
Product Name:Maya Creative
Version:2025.1
Supported Architectures:x64
Website Home Page :
http://www.autodesk.com
Languages Supported:multilanguage
System Requirements:Windows & macOs *
Size:6.5 Gb
What's new in Autodesk Maya Creative 2025.1
3D modeling: workflow improvements to Smart Extrude
Smart Extrude, the new geometry-extrusion system ported over from 3ds Max to Maya in Maya 2025, gets several workflow improvements in Maya 2025.1. Key changes include the option to access Smart Extrude from the poly modeling toolkit, and a viewport icon to distinguish its manipulator from that of the Move tool.
Look development: better MaterialX workflows in LookdevX
Autodesk has also updated LookdevX, the toolset for creating USD and MaterialX shading graphs introduced in Maya 2024.
- Workflow improvements in LookdevX 1.4.0 include the option to hide nodes by right-clicking them, and a Node Library view for browsing nodes.
- The new MaterialX data model now supports volume shaders as well as surface and displacement shaders, making it possible to preview volumetric effects like smoke.
- It is also now possible to preview many of the key Arnold materials, including standard_surface, while working with the MaterialX model.
Animation: workflow improvements to the Graph Editor and Dope Sheet
Animators get workflow improvements to the Graph Editor and Dope Sheet. In both, it is now possible to zoom in and out based on the location of the cursor rather than the center of the window, making it easier to navigate complex animations. The Dope Sheet Editor also gets new options for selecting keys, snapping, baking channels, and exporting channel sets; and now supports multiple audio tracks. It is also now possible to adjust gamma and exposure levels on Playblasts.
Rendering: OIDN denoising enabled by default in Arnold
The integration plugin for Autodesk's Arnold renderer has been updated, with MtoA 5.4.1.2 enabling Open Image Denoise (OIDN) render denoising by default, and improving workflow when using RenderView snapshots. It also supports the new functionality from Arnold 7.3.1.
Pipeline integration: updates to USD for Maya and the Substance plugin
Maya's USD and Substance plugins have also been updated, with USD for Maya 0.28 making it possible to lock USD layers to prevent accidental editing. Substance for Maya 3.0 adds support for the Substance 3D Connector, Adobe's new open-source framework for transferring data between DCC applications.
Maya Creative 2025.1 Update Release Notes
Animation
- ABC animation cache can't be imported properly MAYA-132238
- Blue Pencil: Changing viewport focus does not change active layer MAYA-132549
- Cached Playback : Zero parallax and safe viewing volume of stereo camera do not update when Cached Playback is enabled MAYA-132956
- Crash when moving key in Time Slider if breakdown keys are present MAYA-133012
- Crash when working in the Graph Editor with Pre-Select Highlight enabled MAYA-133041
- If the post-infinity oscillates on a quaternion curve, the angle will not oscillate correctly MAYA-131375
- Lighting regression with Stingray PBS material MAYA-130831
- Manipulation Prevalidation issue can cause rig manipulation to be incorrect MAYA-133111
- Maya should not skip constant element plugs in the background evaluation MAYA-131769
- Scrubbed audio is not playing back clearly MAYA-133043
- Time Editor: Attribute Editor support of audio files and environment path variables MAYA-132539
- validateAndSetValue method of py1RockingTransform sample should return a value by default MAYA-132160
Foundation
- Differences between Mel and Python demonstrate warning when there should be an error MAYA-108909
- Error when hovering over the icons in the Light Editor MAYA-132712
- Interface scale causes UV Editor Custom Shelf Icons to stretch MAYA-130026
- Lights cannot be deleted in the Light Editor via context menu MAYA-132610
- Maya main window resizes to tiny UI on "restore down" MAYA-132765
- Maya software render freezes when relating multiple UVs MAYA-133347
- Object listed twice after Split Clip at Current Time in Time Editor MAYA-132069
- Pick Chooser: Does not select object(s) MAYA-133161
- Printing metadata applied to each object while loading scene MAYA-131075
- PySide6 : MASH ID Node error MAYA-132392
- Qt6: Scrollbar is not working in Camera Sequencer MAYA-132207
- Qt6: Maya app and floating windows not launching in same position MAYA-131457
- Qt6: App Home can become blank when switching from Maya workspace MAYA-133304
- Window management issues related to multi monitor support MAYA-133231
Modeling
- Marquee selects all faces of mesh instead of those within the marquee area MAYA-131417
- Top CER 2023: Crash in TspatialGrid:getVoxelContents when editing mesh vertices MAYA-122968
Rigging
- DQ Blend Weight map not displayed when re-entering Paint Skin Weights tool MAYA-128405
- Paint Skin Weights: Request for a function to display the weight colors of all selected meshes MAYA-130915
Viewport
- C++: MPxSelectionContext/MPxContext marquee selection boxes do not draw correctly in VP2 MAYA-94766
- Freeze when applying 8bit/16bit grayscale PSD file with psdNode MAYA-133208
- Maya Curves not rendered properly with Depth Peeling MAYA-131873
- Maya freezes when loading G16R16 format DDS texture with DirectX11Shader MAYA-132532
- Ramp Node hypergraph display crashes Maya MAYA-133114
- StandardSurface: Transparency is not used correctly by Flat lighting and Ambient lights MAYA-133034
Autodesk Mayais the creative 3D softwares used by animators across the world. It is animators favorite software as a 3D software can do multiple activities. Maya can be used to for realistic 3D animation , 3D modelling, realistic 3D environment , character formation and animation, visual effects and many other effects. Such effects and animation is used not only for animated movies but for news channels, television commercials, advertisements, manufacturing etc. Along with these industries video gaming industry is also leveraged by Autodesk Maya. Various modelling tools and its assembly helps to create realistic environment for games or even to create 3D models. Hence Autodesk Maya is the most important 3D software where breathtaking 3D models, scenes, 3D environment, visual effects(VFX), animation etc. can be created. Tools and various features in Maya helps to work on complex projects easily by enhancing production quality and creativity.
Maya Creativefeatures modeling, animation, rigging, and rendering tools for film, television, and game development, including Maya's full industry-standard creative toolset including high-end 3D modeling; UV, lookdev, and texturing; motion graphics; animation deformation; camera sequencing; rendering and imaging; and data and scene assembly. It also includes the Arnold renderer to meet the demands of complex and photoreal VFX and animation workflows. With Maya Creative, Autodesk's goal was to introduce a cost-efficient option for freelancers, boutique facilities, and small business creative teams who don't need the same API access or extensibility required for larger production workflows.
In depth Autodesk Maya Creative overview and demo
In this video I explore the new Maya Creative from Autodesk. I will explain the differences between the full Maya, the features, costs and is it something you should be looking at.
Autodeskhelps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges.
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