Blender Architecture Masterclass
Blender Architecture Masterclass
Published 3/2024
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English
| Size: 8.64 GB[/center]
| Duration: 5h 42m
Learn how to use Blender for architectural design, fast, and efficiently
What you'll learn
Learn how to use Blender for Architectural Design
Learn how to model architecture projects
Learn how to model procedurally
Learn how to use Geometry Nodes
Learn how to render with Eevee and Cycles
Learn how to post-process renderings
Requirements
Useful for complete beginners
Useful for users familiar with Blender who wish to improve architecture skills
Description
This masterclass is your comprehensive guide to integrating Blender into your architectural workflows with efficiency and effectiveness. From generating detailed architectural massings to producing compelling visualizations, Blender facilitates a design process that is both expansive and refined. This course empowers you to unlock your creative potential with the assistance of Blender.What's Covered in the CourseThis masterclass spans the entirety of Blender's application in the architectural design process, ensuring you're equipped to handle any project:Initial Setup and Essential Settings: Start your Blender journey on the right foot with an understanding of essential settings that streamline your design workflow.Modeling Techniques: Learn to create detailed architectural elements and structures with precision and flair.Procedural and Parametric Modeling: Harness the power of procedural modeling and parametric setups for dynamic and adaptable designs.Exploring Geometry Nodes: Learn how to use Geometry Nodes for instancing and for parametric wall creationsMaterials and Textures: Add depth to your designs through understanding materials and texturesOptimizing Rendering Settings: Learn rendering settings and camera angles that highlight the best of your designs. Post-Processing: Enhance the visual appeal of your projects with post-processing techniques that add the finishing touchesBy the end of this course, you'll have a robust foundation in using Blender to transform your ideas into beautifully presentable design projects. Whether you're enhancing your professional skills or embarking on a new design journey, this course has everything you need to succeed.Your Invitation to InnovateJoin us on a learning adventure where technology enhances creativity. The Blender Architecture Masterclass is more than a course; it's a step towards mastering Blender for architectural design
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Getting Started and project setup
Lecture 2 Getting Started
Lecture 3 UI Overview
Lecture 4 3D Viewport
Lecture 5 Outliner and Adjustments
Lecture 6 Properties
Lecture 7 Preferences
Lecture 8 Addons
Lecture 9 Further Resources to know
Lecture 10 Mesh Editing
Section 3: Modeling the context and adding materials
Lecture 11 Add plane and road
Lecture 12 Add curb and pavement
Lecture 13 UV editing with UVW and adding grass
Lecture 14 Add noise based texture variation
Lecture 15 Noise texture group and applying the material
Section 4: Modeling the project
Lecture 16 Massing
Lecture 17 Podium roof
Lecture 18 Curtain wall
Lecture 19 Tower
Lecture 20 Edge split and vertex groups
Lecture 21 Columns
Lecture 22 Ceiling
Lecture 23 Tower ends
Section 5: Modeling Refinements
Lecture 24 Ceiling lights
Lecture 25 Add ground walls
Lecture 26 Add art with Sketchfab and curtain wall glass
Lecture 27 Add curtain wall doors
Lecture 28 Reception desks
Section 6: Rendering Basics
Lecture 29 Materials
Lecture 30 Camera
Section 7: Rendering with Eevee real-time engine
Lecture 31 Eevee settings 1 - set up, adjust context, and materials
Lecture 32 Eevee settings 2 - continue to refine material and render properties
Lecture 33 Eevee settings 3 - refine materials and backdrop
Lecture 34 Set up an Eevee fly-through animation
Section 8: Rendering with Cycles Raytracing Engine
Lecture 35 Cycles settings and backdrops
Lecture 36 Cycles adjustments
Lecture 37 Backdrop adjustments
Section 9: Geometry Nodes
Lecture 38 Geometry Nodes intro
Lecture 39 Instancing basics
Lecture 40 Instancing Plants
Lecture 41 Instance Based parameters
Lecture 42 Brick wall attractor overviews and setup array modifiers
Lecture 43 Attractor
Lecture 44 Second attractor and geometry nodes groups
Lecture 45 Low brick walls
Lecture 46 Angled wall
Section 10: Further rendering refinements
Lecture 47 Further refinements
Lecture 48 Glass refinements and final render
Section 11: Rendering and post-processing with Blender
Lecture 49 Post-processing in Blender
Lecture 50 Why post-process in Blender?
Lecture 51 Render settings summary
Section 12: Post-processing with Affinity Photo
Lecture 52 Post-processing in Affinity Photo
Lecture 53 Further adjustments
Section 13: Post-processing with Darktable
Lecture 54 Post-processing in Darktable
Lecture 55 Images comparison
Section 14: Blender Alternative Rendering setup and outputs
Lecture 56 Cycles updates and Geometry Nodes trees
Lecture 57 New HDR, podium glass, and other adjustments
Lecture 58 Twisting the tower and other tweaks
Lecture 59 Simple deform vs Lattice and Drivers
Lecture 60 Tower glass material adjustments
Lecture 61 Sky light and further podium glass adjustments
Lecture 62 Post-processing in Affinity Photo
Section 15: Conclusion
Lecture 63 Conclusion
Architects and designers,Architecture and design students,Artists wishing to learn how to use Blender for Architectural Design
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