Modeling With Unreal Engine 5 - No Maya Or Blender Needed
Modeling With Unreal Engine 5 - No Maya Or Blender Needed
Published 3/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English
| Size: 21.21 GB[/center]
| Duration: 13h 54m
From Zero to Hero: Craft Stunning Environments Directly in UE5 for Games, Cinematography, and your Portfolio
What you'll learn
Introduction to Unreal Interface
Learn the Modelling Tools of Unreal in Detail
Understand the logic to create challenging 3D Models
How to create a full render scene for a Game, Cinematic Scene, or Portfolio
Requirements
No programming experience is needed
No previous experience in Unreal is needed
Description
Dive into the world of 3D modeling with Unreal Engine 5 and bypass the traditional 3D software learning curve to create mesmerizing environments directly suitable for your portfolio!Unreal Engine 5 is revolutionizing the way we think about 3D modeling and environment creation. Gone are the days when extensive knowledge of external 3D modeling software was a prerequisite for creating professional-level game assets and environments. With UE5, the power to craft detailed, high-quality models is integrated directly into the engine, streamlining your workflow and enhancing creativity.This comprehensive course is designed for beginners and intermediate users alike, aiming to provide a solid foundation in Unreal Engine while focusing on direct modeling techniques. Through nearly 14 hours of high-quality, engaging content, you'll learn the ins and outs of Unreal Engine's modeling tools and be ready to construct the iconic lobby from "The Shining," ready to shine in your professional portfolio.What You'll Learn:Introduction to Unreal Engine: Start your journey with a thorough overview of UE5's interface and capabilities, setting the stage for a successful modeling experience.Basic Modeling in Unreal: Dive into the fundamentals of creating shapes and structures, learning how to manipulate them into complex objects and scenes.The XForm Tool: Master the art of transforming objects through scaling, rotating, and moving, essential for precise modeling.The Model Tool: Discover the power of UE5's Model tool, enabling you to create and edit geometry directly within the engine.Mesh and Deform: Learn how to refine your models by adding intricate details and realistic deformations, bringing your creations to life.UVs Tool: Tackle the basics of UV mapping in Unreal Engine, ensuring your models are accurately textured and visually stunning.Other Important Tools: Explore additional tools and features within UE5 that are crucial for advanced modeling techniques and workflow efficiency.Capstone Project - Recreate "The Shining" Lobby:As the culmination of your learning journey, you'll apply all the skills and techniques you've acquired to recreate the iconic lobby from "The Shining." This project is designed not only to challenge and solidify your understanding of UE5's modeling capabilities but also to provide you with a standout piece for your professional portfolio.Enroll now and start your journey to becoming a proficient modeler with Unreal Engine 5, crafting stunning environments that captivate and impress. With no need for Maya or Blender, unleash your creativity directly within UE5 and bring your vision to life!
Overview
Section 1: Getting Ready
Lecture 1 Before Starting
Lecture 2 Asking Questions
Section 2: Introduction to Unreal Engine
Lecture 3 Introduction to Unreal
Lecture 4 Transforming Objects
Lecture 5 Using Perspectives
Lecture 6 Adding Brush Actors
Lecture 7 A Valuable Request
Section 3: Basic Modeling in Unreal
Lecture 8 Modelling Boxes
Lecture 9 Mesh Output Types
Lecture 10 Converting Meshes
Lecture 11 Saving and Undoing
Lecture 12 Transforming with Delta Mode
Lecture 13 Modelling Cylinders
Lecture 14 Modelling Spheres, Cones, and Arrows
Lecture 15 Creating a Torus
Lecture 16 Fast Modeling with CubeGrid
Lecture 17 Creating Planes and Stairs
Lecture 18 Extruding Path
Lecture 19 Revolving Path - Part 1
Lecture 20 Revolving Path - Part 2
Lecture 21 Splines and Mesh Creation
Lecture 22 Challenge 1
Section 4: The XForm Tool
Lecture 23 Origin Control, Splitting and Merging Actors
Lecture 24 Understanding Mesh Duplication
Lecture 25 Bake Transforming Objects
Lecture 26 Transfering and Converting Actors
Lecture 27 Creating Actors Patterns - Part 1
Lecture 28 Creating Actors Patterns - Part 2
Lecture 29 Challenge 2
Section 5: Other Tools
Lecture 30 Understanding Attributes
Lecture 31 The Polygroups Tool - Part 1
Lecture 32 The Polygroups Tool - Part 2
Lecture 33 Editing Materials
Section 6: The Model Tool
Lecture 34 Using the Polygroups - Part 1
Lecture 35 Using the Polygroups - Part 2
Lecture 36 Using the Polygroup - Part 3
Lecture 37 The Subdivide Tool
Lecture 38 Boolean and Substracting objects - Part 1
Lecture 39 Boolean and Substracting objects - Part 2
Lecture 40 Cutting with PolyCut
Lecture 41 The Plane Cut Tool
Lecture 42 Mesh Cutting and Trimming
Lecture 43 Mirroring an Object
Section 7: Mesh and Deform
Lecture 44 Mesh Modeling
Lecture 45 Vertex Sculpting
Lecture 46 Dynamic Sculpt
Lecture 47 Smoothing a Sculpture
Lecture 48 Warping Meshes
Lecture 49 Lattice Deformation
Lecture 50 Displacement Deformation
Lecture 51 Deform PolyGroup
Section 8: UVs Tool
Lecture 52 Introduction to UVs
Lecture 53 Working with AutoUV
Lecture 54 UV Unwrapping
Lecture 55 Using Transform UVs
Lecture 56 Layouts Inspect
Lecture 57 Using UVEditor
Section 9: Creating the Shining Loby
Lecture 58 Setting the scene basic elements - Part 1
Lecture 59 Setting the scene basic elements - Part 2
Lecture 60 Adding Assets
Lecture 61 Placing Props - Part 1
Lecture 62 Placing Props - Part 2
Lecture 63 Placing Props - Part 3
Lecture 64 Repositioning Props and Meshes - Part 1
Lecture 65 Repositioning Props and Meshes - Part 2
Lecture 66 Adding Walls and Materials - Part 1
Lecture 67 Adding Walls and Materials - Part 2
Lecture 68 Adjusting Floor, Ceiling, and Light
Lecture 69 Adding a Piano Prop
Lecture 70 Modeling the Fireplace
Lecture 71 Modeling the wall of the fireplace
Lecture 72 Placing Floor and Columns On Opposite Side
Lecture 73 Adding Stairs - Part 1
Lecture 74 Adding Stairs - Part 2
Lecture 75 Adding Handrails - Part 1
Lecture 76 Adding Handrails - Part 2
Lecture 77 Adding Handrails - Part 3
Lecture 78 Detailing Ceiling Design
Lecture 79 Completing Walls - Part 1
Lecture 80 Completing Walls - Part 2
Lecture 81 Modeling Window's Frame
Lecture 82 Adding Glass to Windows
Lecture 83 Hanging Lamp - Part 1
Lecture 84 Hanging Lamp - Part 2
Lecture 85 Hanging Lamp - Part 3
Lecture 86 Hanging Lamp - Part 4
Lecture 87 Hanging Lamp - Part 5
Lecture 88 Small Hanging Lamp - Part 1
Lecture 89 Small Hanging Lamp - Part 2
Lecture 90 Wall Lamp - Part 1
Lecture 91 Wall Lamp - Part 2
Lecture 92 Adding Doors
Lecture 93 Adding Details on the Ceiling Lamp
Lecture 94 Adding Material to the Windows
Lecture 95 Adding Material to Stairs - Part 1
Lecture 96 Adding Material to Stairs - Part 2
Lecture 97 Adding Material to Stairs - Part 3
Lecture 98 Adding Material to Stairs - Part 4
Lecture 99 Add Materials to Lamps - Part 1
Lecture 100 Add Materials to Lamps - Part 2
Lecture 101 Transform Big Ceiling Lamp to a Blueprint
Lecture 102 Transform Wall Lamp to a Blueprint
Lecture 103 Placing New Lamps - Part 1
Lecture 104 Placing New Lamps - Part 2
Lecture 105 Adding Texture to columns
Lecture 106 Improving Firepit Mesh Geometry
Lecture 107 Adding Materials for the Firepit
Lecture 108 Adding Materials to the Doors
Lecture 109 Adding last Wall Lamps
Lecture 110 Adding Artificial Light - Part 1
Lecture 111 Adding Artificial Light - Part 2
Lecture 112 Adding Artificial Light - Part 3
Lecture 113 Adding a Models' Backup Level
Lecture 114 Adding Extra Props - Part 1
Lecture 115 Adding Extra Props - Part 2
Lecture 116 Adding Extra Props - Part 3
Lecture 117 Adding Extra Props - Part 4
Lecture 118 Adding Extra Props - Part 5
Lecture 119 What's Next
Programmers in Unreal curious about 3D Modelling,Beginners in Unreal in search of an area of specialization,Aspiring and intermediate 3D artists looking to leverage the power of UE5 for modeling,Game developers seeking to expand their skill set in environment creation without relying on external 3D modeling software,Anyone interested in creating high-quality 3D environments directly within a game engine
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