Udemy Create a Complete Grid Based Puzzle Game in Godot 4 with CSharp
16.36 GB | 00:30:20 | mp4 | 1280X720 | 16:9
Genre:eLearning |
Language:
English
Files Included :
1 -Godot and C# Installation and Setup (86.01 MB)
2 -C# and VSCode Configuration (61.48 MB)
3 -Godot Editor Orientation (55.56 MB)
4 -The First C# Script (82.02 MB)
5 -Instantiating New Scenes (83.91 MB)
6 -Introduction to Signals (102.55 MB)
7 -Modifying Window Settings (30.46 MB)
1 -Basic Grid Operations and TileMapLayer Introduction (147.69 MB)
10 -Using Grid State for More Sophisticated Building Rules (180.71 MB)
11 -Highlighting Expandable Building Area (238.92 MB)
12 -Adding Animated Tree Tiles (118.16 MB)
13 -Accounting for Trees in GridManager (217.02 MB)
14 -Applying Y-Sorting for Proper Draw Order (135.77 MB)
15 -Adding Village Buildings (179.46 MB)
16 -Introduction to Custom Resources (179.44 MB)
17 -Highlighting Resource Tiles (165.84 MB)
18 -Tracking Collected Resource Tiles (125.17 MB)
2 -Using a HashSet to Mark Occupied Tiles (41.1 MB)
3 -Minor Code Cleanup (61.83 MB)
4 -Adding the Asset Pack and Tower Art (114.81 MB)
5 -Introduction to Autotiling (226.4 MB)
6 -Refactoring Code Into a GridManager (193.12 MB)
7 -Defining and Using TileSet Custom Data (95.95 MB)
8 -Adding a Base Building (142.28 MB)
9 -Using Autoloads and Custom Signals for Grid State Updating (160.19 MB)
Archer + Bow (57.67 KB)
1 -Introduction to Control Nodes (139.37 MB)
10 -Transforming the Main Scene Into a Base Level Scene (69.81 MB)
11 -Adding Terrains to the Tileset (133.88 MB)
12 -Adding Water to the Tileset (100.5 MB)
13 -Adding Shadows to the Tileset (130.18 MB)
14 -Designing Your First Level (185.34 MB)
15 -Adding Camera Panning (186.23 MB)
16 -Fixing Tileset, Centering the Camera, and Adding Configurable Starting Resources (73.25 MB)
17 -Fixing Shadow Tiles Invalidating Buildable Tiles (84.07 MB)
18 -Making UI Buttons Follow Camera (82.51 MB)
2 -Streamlining Building Placement (145.31 MB)
3 -Creating a Building Manager (167.85 MB)
4 -Creating a Building Placement Ghost (184.93 MB)
5 -Indicating Whether Building Ghost is Valid (154.78 MB)
6 -Cancelling Building Placement (77.2 MB)
7 -Refactoring Building Manager to Support States (185.19 MB)
8 -Refunding Resources and Updating Grid on Building Destruction (243.36 MB)
9 -Adding a Win Condition (220.62 MB)
1 -Making Buildings Occupy Multiple Tiles (272.01 MB)
10 -Fonts and Button Styling (234.91 MB)
11 -Improving the Design of Building Sections (139.72 MB)
12 -Displaying Resource Count in Game UI (174.8 MB)
13 -Building a Main Menu Skeleton UI (196.63 MB)
14 -Building a Framework for Changing Levels (94.72 MB)
15 -Creating a Level Complete Screen (162.03 MB)
16 -code (2.81 MB)
16 -Moving to the Next Level from the Level Complete Screen (201.02 MB)
17 -code (2.83 MB)
17 -Designing More Levels (492.69 MB)
18 -Addressing Some Errors and Issues (120.37 MB)
18 -code (2.83 MB)
19 -code (2.83 MB)
19 -Creating a Level Select Screen (148.23 MB)
2 -Adding Base Building Art and Preventing Deletion (95.96 MB)
2 -code (2.76 MB)
20 -code (2.83 MB)
20 -Moving Level Definitions to Custom Resources (190.85 MB)
21 -code (2.83 MB)
21 -Showing Levels on the Level Select Screen (130.46 MB)
22 -code (2.83 MB)
22 -Integrating the Level Select Screen With the Main Menu (101.72 MB)
3 -Allowing Building Deletion by Clicking Into Occupied Area (87.03 MB)
3 -code (2.76 MB)
4 -code (2.76 MB)
4 -Preventing Building Placement on Differing Elevation Layers (445.29 MB)
5 -code (2.77 MB)
5 -Introduction to Extension Methods (31.11 MB)
6 -code (2.77 MB)
6 -Making Building Radius Circular (243.23 MB)
7 -code (2.78 MB)
7 -Introduction to UI Theming (175.81 MB)
8 -code (2.78 MB)
8 -Theme Files and Theme Variations (78.17 MB)
9 -code (2.78 MB)
9 -Styling Building Selection UI (166.96 MB)
1 -code (2.84 MB)
1 -Improving the Look of Building Placement (149.42 MB)
10 -Building Placement Particles (302.19 MB)
10 -code (2.84 MB)
11 -Building Destruction Particles (205.44 MB)
11 -code (2.85 MB)
12 -code (2.86 MB)
12 -Creating a Goblin Camp (121.82 MB)
13 -code (2.86 MB)
13 -Making the Goblin Camp Functional (180.84 MB)
14 -code (2.88 MB)
14 -Creating a Barracks Building (96.59 MB)
15 -Allowing Barracks to Be Placed in Goblin Camps (183.96 MB)
15 -code (2.88 MB)
16 -code (2.88 MB)
16 -Showing Barracks Attack Area (141.78 MB)
17 -code (2.88 MB)
17 -Making the Barracks Destroy Goblin Camps (241.84 MB)
18 -code (2.88 MB)
18 -Handling Goblin Camp Restoration on Barracks Destroy (167.19 MB)
2 -code (2.84 MB)
2 -Introduction to Animation Player (104.01 MB)
3 -code (2.84 MB)
3 -Using Tweens to Animate Building Position (259.15 MB)
4 -Centering Building Placement on Mouse Position (124.83 MB)
4 -code (2.84 MB)
5 -Animating Building Placement (152.87 MB)
5 -code (2.84 MB)
6 -Call Building Placement Animation on Demand (79.46 MB)
6 -code (2.84 MB)
7 -Building Destruction Animation (147.07 MB)
7 -code (2.84 MB)
8 -Adding a Mask to Building Destruction (120.04 MB)
8 -code (2.84 MB)
9 -code (2.84 MB)
9 -Fixing Destruction-Related Bugs (124.35 MB)
1 -code (2.88 MB)
1 -Preventing Invalid Building Destruction (431.01 MB)
10 -Adding Camera Shake (226.03 MB)
10 -code (2.88 MB)
11 -code (2.89 MB)
11 -Updating Particles for Barracks (123.45 MB)
12 -Adding Resource Indicators (328.91 MB)
12 -code (2.89 MB)
13 -Adding Error Messaging (144.97 MB)
13 -code (2.9 MB)
14 -Adding a Custom Cursor (37.76 MB)
14 -code (2.9 MB)
15 -Animating Goblin Camp Destruction (130.56 MB)
15 -code (2.91 MB)
16 -Adding Sound Effects (187.18 MB)
16 -audio (9.48 MB)
16 -code (12.47 MB)
17 -Adding Final Sound Effects and Music (133.44 MB)
17 -code (13.85 MB)
18 -code (13.85 MB)
18 -Fixing Gold Mine Indicator (41.34 MB)
19 -code (13.86 MB)
19 -Creating an Options Menu (228.45 MB)
2 -code (2.88 MB)
2 -Fixing Bugs in Building Destruction (167.31 MB)
20 -code (13.86 MB)
20 -Integrating the Options Menu Into the Game (58.2 MB)
21 -code (13.86 MB)
21 -Creating an Escape Menu (191.16 MB)
22 -code (13.86 MB)
22 -Handling the Last Level in the Level Complete Screen (53.72 MB)
23 -code (13.86 MB)
23 -Exporting Your Game (159.65 MB)
24 -Congratulations, Your Game is Complete! (98.44 MB)
3 -code (2.88 MB)
3 -Preventing Invalid Barracks Destruction (282.31 MB)
4 -Cleaning Up Code and Tile Improvements (53.4 MB)
4 -code (2.88 MB)
5 -Adding Pagination to Level Select Screen (205.33 MB)
5 -code (2.88 MB)
6 -code (2.88 MB)
6 -Introducing Nuget Packages (109.3 MB)
7 -code (2.88 MB)
7 -Saving and Loading Lesson Data to Disk (135.55 MB)
8 -code (2.88 MB)
8 -Showing Saved Level Completion State (54.52 MB)
9 -code (2.88 MB)
9 -Window Scaling Configuration (88.45 MB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
Archer + Bow (57.67 KB)
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Screenshot
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